![]() ![]() So if you don't understand this and don't know how the shape defines functionality, you are probably not going to have a very good time or a fun time modeling that thing. Or the shoulder, that's another joint there. So those are three types of joints already. So you have to learn how to model a joint, what kind of joint is used in an elbow or a knee or a wrist. Kim: Well, if I think of a current project I'm working on, it's a dragon skeleton and I had to do huge amount of research about animal and human skeletons before I could do that. So how critical do you think it is to understand how something works to be able to model it properly? How critical is it to understand how something works in order to be able to model it properly? For example, you and I talked a bit before about modeling a weapon, and you said that you have no interest in it because you have no working knowledge of it. and her fascination with dragons, for just a few topics.ĭAL: . ![]() Practical knowledge of how things work in order to be able to model them, realistically. How to sell your models for profit and her recommended "path to success." She talks a little about her pen and paper (role-playing) game that she's in the process of creating. Her inspiration for her modelling concepts. (clicking on image will open an new window and take you to DAZ3D site) Her choice of modelling software is Hexagon, UV mapping using UV Layout Pro and UV Mapper Pro, among others such as GIMP, Photoshop, Terragen, Blacksmith3D and more in her workflow. Since then, she's been hard at work creating content for DAZ Studio. Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D's website that takes the student from concept to finished, saleable product which covers modelling, UV mapping, rigging and texturing.įind out more about our podcast, webinars and magazine at Kim has worked as a professional illustrator for RPG games, and her started her 3D digital art journey in 2000 with Poser and then Poser Pro and started selling her content in 2006. Our site is constantly being updated, featuring topics such as modeling, sculpting, rigging, lighting, and digital composition for software such as DAZ Studio, ZBrush, Poser, Terragen, and Vue, to list but a few. While there, take the time to browse our growing library of new events and live webinars, as well as past recordings and magazine issues. You can stay informed of our live webinars and podcasts by subscribing to our free monthly magazine at. We're primarily talking to Oshyan about the recent release of Terragen 4.1, as well as SIGGRAPH held recently in Los Angeles.ĭigital Art Live's mission is getting behind the scenes with top digital artists and leaders by featuring them in in-depth interviews, through our magazine, podcast, and live event webinars, allowing you to connect with them and other artists and discover what inspired them, the steps they've taken in conceptualizing their work, and the techniques that they've used in building their creations. Terragen 4 is used in film, TV, commercials, as well as educational disciplines, to name but a few. Welcome to Session 44 of 3D Art Direct's podcast, where Paul Bussey interviews Oshyan Greene, the business manager of Planetside Software, which produces Terragen 4 for rendering and animating realistic natural environments.
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